The other animators on this project have all worked for games and movies as well, and in association with Kleiser Walczak in North Adams, MA, and LA, etc..
I however have not worked on films, except for my own movie SPACERAT, and this is the closest I have come to feature film production. All of the work we did, was done on SGI computers, rendered at 1920x1080 HD resolution. Rendered over networks, via command line UNIX scripts, to a render farm in LA, and in Canada, and delivered to TOYBOX, in Canada. A production company there who was handling the final output to video tape.
We did all of the compositing in Alias/ Composer, and worked on our own shots, in general, from story board through completion, though I found my self rigging characters for use by other animators a lot at one point, and contributing here and there to finalizing certain shots.
I also learned a lot about the issues I have with working in a tight space, but luckily all of the people were very good people, so with out any broken knee caps we delivered a complete animated series, and I got my first experience with real high quality production, and got to work with some amazing and inspirational animators.