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3D Maya Artist
Leathers
NY
allatmassdlmdtco
PORTFOLIO :
Reel - Rig Anim. | Light'n Set-up - Maya
Employment Tests... 3D | 2D
3D - personal work - Maya
PROFFESIONAL WORK :
3D | Rigging and Animation -
Kappa Mikey - TV Series - Maya
PBS - Evolution TV Series - Maya
M.I.T - Synthetic Character - Maya
Paddle Pop - TV Spot - Softimage
Wunderman - Advertising - Maya
Maui - Mobile Game Characters - Maya
Bliss Jet Blue - Promo - Maya
3D | Tech -
Anim Tech - Medical Vis. - Maya, AE
Microsoft - Product Vis. - Maya
Dan Hermes - Abstract Vis. - Maya
Game Design -
Enviromedia - Games
Maui - Mobile Game Levels - Maya, Psd
2D | Anim -
Learned Evo - Flash Spot -| Flash
Ingeeni - Flash Cartoon BG - Flash
Discovery Ch. - AE Anim. - AE, Psd
2D | Software Production -
Misc. Children's Software - Psd
2D | Traditional -
Storyboards
OTHER WORK :
2D - personal work - Traditional
PBS (HD)TV SERIES - EVOLUTION:
For most of 2001 I worked for Frank Vitz. An Animation Director who takes on projects as his own production company, much the way I try to do, though he has worked on movies, such as the X-MEN, the X-MEN games for EA, TRON, and Steven King's Carrie II, as well as some others I am sure.
3D evo
ed evo
3d evo
3d evo
view movie
view movie
view movie
view movie

The other animators on this project have all worked for games and movies as well, and in association with Kleiser Walczak in North Adams, MA, and LA, etc..

I however have not worked on films, except for my own movie SPACERAT, and this is the closest I have come to feature film production. All of the work we did, was done on SGI computers, rendered at 1920x1080 HD resolution. Rendered over networks, via command line UNIX scripts, to a render farm in LA, and in Canada, and delivered to TOYBOX, in Canada. A production company there who was handling the final output to video tape.

We did all of the compositing in Alias/ Composer, and worked on our own shots, in general, from story board through completion, though I found my self rigging characters for use by other animators a lot at one point, and contributing here and there to finalizing certain shots.

I also learned a lot about the issues I have with working in a tight space, but luckily all of the people were very good people, so with out any broken knee caps we delivered a complete animated series, and I got my first experience with real high quality production, and got to work with some amazing and inspirational animators.