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3D ENVIRONMENTS for TV ANIMATION: BETA
>>>Speed Racer - The Next Generation
>>>Kappa Mikey / Season 1 + 2

3D TECHNICAL ART for TV ANIMATION:
>>>Kappa Mikey / Season 1 + 2
>>>PBS - Evolution Series

ART DIRECTION FOR ADVERTISING:
>>> Paddle Pop Commercial
>>>Learned Evolution

3D CHARACTERS for INTERACTIVE GAMES :
>>>Wireless Generation - COMING SOON !!
>>>Freeverse - Fantastic Fish
>>>>>>>>>>- Flick Bowling
>>>>>>>>>>- Flick NBA / Flick MLB
>>>Y&R/Wunderman - Christmas
>>>MIT - Synthetic Characters Group
>>>Maui Games - Phone Games

3D ENVIRONMENTS for INTERACTIVE GAMES :
>>>Wireless Generation - COMING SOON !!
>>>Electrictank - Elysium
>>>Freeverse - Flick Bowling
>>>>>>>>>>- Flick Fun / Cards
>>>Electric Sheep - Ridemakerz

ART DIRECTION and DESIGN for GAMES :
>>>Enviromedia - Hydrous

ART for INTERACTIVE EDUCATIONAL GAMES :
>>>IBM Edmark, 360KID, Enviromedia
>>>Discovery Channel Kids

3D ART for AUGMENTED REALITY EXPERIENCES:
>>>AR - Cisco / Criss Angel
>>>AR - Getty Museum / Moo Vision

3D TECHNICAL and MEDICAL VISUALIZATION :
>>>PBS Evolution / Anim Tech - J&J trial
>>>EURO / Stardust TV / Jet Blue / Microsoft
>>>Small Planet- Esquire / Tank - hair / RAV

3D ANIMATED SHORTS/PILOTS :
>>>Space Rat - animated Short
>>>Animation Collective - Bee Pilot

ILLUSTRATION / DRAWING :
>>>Freeverse - Dragon Craft - Matte Paintings
>>>>>>>>>>- Dragon Craft - Char. Concepts
>>>2D Character Development
>>>Illustrated Children's Books
>>>Storyboards

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PBS / EVOLUTION - DARWIN'S DANGEROUS IDEA - 3D Rigging and Set-up

In 2001 I worked on shots for a PBS special, using Maya on SGI machines. Tough to learn but really powerful operating system. .

I rigged characters for a number of models used in the shows.

We were responsible for ushering shots through from the animatic stage to the composite and delivery (compositing with Alias Composer, much like Fusion). Rendering was done with unix command line scripts over a network to various remote render farms.

See fish rig in Maya
Clip from the show

Clip from the show


I think I was the official fish rigger for the show.
In this shot I rigged the plants, dragon flies, and the shorter four legged creatures.
Our modelers and texture artist provided the assets for these particular shots and in most cases, but not all.