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3D ENVIRONMENTS for TV ANIMATION: BETA
>>>Speed Racer - The Next Generation
>>>Kappa Mikey / Season 1 + 2

3D TECHNICAL ART for TV ANIMATION:
>>>Kappa Mikey / Season 1 + 2
>>>PBS - Evolution Series

ART DIRECTION FOR ADVERTISING:
>>> Paddle Pop Commercial
>>>Learned Evolution

3D CHARACTERS for INTERACTIVE GAMES :
>>>Amplify Leaning - COMING SOON
>>>Freeverse - Fantastic Fish
>>>>>>>>>>- Flick Bowling
>>>>>>>>>>- Flick NBA / Flick MLB
>>>Y&R/Wunderman - Christmas
>>>MIT - Synthetic Characters Group
>>>Maui Games - Phone Games

3D ENVIRONMENTS for INTERACTIVE GAMES :
>>>Amplify Leaning - Lexica - Unity Games
>>>Electrictank - Elysium
>>>Freeverse - Flick Bowling
>>>>>>>>>>- Flick Fun / Cards
>>>Electric Sheep - Ridemakerz

ART DIRECTION and DESIGN for GAMES :
>>>Enviromedia - Hydrous

ART for INTERACTIVE EDUCATIONAL GAMES :
>>>IBM Edmark, 360KID, Enviromedia
>>>Discovery Channel Kids

3D ART for AUGMENTED REALITY EXPERIENCES:
>>>AR - Cisco / Criss Angel
>>>AR - Getty Museum / Moo Vision

3D TECHNICAL and MEDICAL VISUALIZATION :
>>>PBS Evolution / Anim Tech - J&J trial
>>>EURO / Stardust TV / Jet Blue / Microsoft
>>>Small Planet- Esquire / Tank - hair / RAV

3D ANIMATED SHORTS/PILOTS :
>>>Space Rat - animated Short
>>>Animation Collective - Bee Pilot

ILLUSTRATION / DRAWING :
>>>Freeverse - Dragon Craft - Matte Paintings
>>>>>>>>>>- Dragon Craft - Char. Concepts
>>>2D Character Development
>>>Illustrated Children's Books
>>>Storyboards

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ELECTRIC SHEEP CO. - 3D Environments for On-Line VR World

Electric Sheep Company / NYC. Using their proprietary 3D on-line world building software Web Flock, and Maya to create 3D out-door environments for a rubber burning VR world in the Ridemakerz Universe.

Click here to visit the website and sign up to play.

Responsible for building and texturing 3D worlds, like this road set above, which served as a hub for other areas of the VR game. As well as integrating models and textures created by myself and others into cohesive, usable playable, technically manageable levels.

In the image below, you can see a mock up collage of elements used to present the level design, before it was created fully in 3D.